Architectural Press, 2002. — 165 p. — ISBN: 0 7506 5372 8.
Foreword by Professor David GannAcknowledgements
Picture creditsUsing virtual realityWhat is virtual reality?
Historical context
Focus on applications
Maps, models and virtual realityRepresentations
Maps and models
Understanding virtual reality
Revealing hidden structure
Building prototypesSimulating dynamic operation
Co-ordinating detail design
Scheduling construction
Drivers, barriers and issues
Design and wider involvementNew markets
Demonstrating technical competence
Design review
Marketing
Generating design?
Drivers, barriers and issues
Revisiting the urban mapUrban management and use
Planning
Drivers, barriers and issues
Practical implicationsDesign visualization in the project-based firm
Industrial context and issues
Reorganizing practice
Concluding remarks
References
Index