IGI Global, 2020. — 325 p. — (Advances in Educational Technologies and Instructional Design (AETID). — ISBN 9781799825173, 1799825175.
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.
STEAM Education Learning Environments
Designing STEAM Learning Environments
Tools to Mediate Learning and Self-Assessment in a STEAM Unit of Work
Artistic Biotechnology
Science Cartoons (SciToons)
STEAM Education in Schools and School District Initiatives
Becoming STEAM
Making Success
STEAM Education Beyond the Classroom
A Laboratory for Creativity
Black Girls STEAMing Through Dance
STEAM in Teacher Education
The Transdisciplinary Nature of STEAM Education
Using Arts Education in STEM With the Science and Engineering Practice of Developing and Using Models
Learning From Place