3rd Edition. — O’Reilly Media, 2019. — 355 p.
Unlike in most technical cookbooks, experience with software and hardware is not assumed. This book is aimed at readers interested in using computer technology to interact with the environment. It is for people who want to quickly find the solution to hardware and software problems. The recipes provide the information you need to accomplish a broad range of tasks. It also has details to help you customize solutions to meet your specific needs. There is insufficient space in a book limited to 700 pages to cover general theoretical background, so links to external references are provided throughout the book. See Recipe for some general references for those with no
programming or electronics experience.
If you have no programming experience—perhaps you have a great idea for an interactive project but don’t have the skills to develop it —this book will help you learn what you need to know to write code that works, using examples that cover over 200 common tasks.
If you have some programming experience but are new to Arduino, the book will help you become productive quickly by demonstrating how to implement specific Arduino capabilities for your project.
People already using Arduino should find the content helpful for quickly learning new techniques, which are explained using practical examples. This will help you to embark on more complex projects by showing how to solve problems and use capabilities that may be new to you.
Experienced C/C++ programmers will find examples of how to use the low-level AVR resources (interrupts, timers, I2C, Ethernet, etc.) to build applications using the Arduino environment.