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Heinold B. A Practical Introduction to Python Programming

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Heinold B. A Practical Introduction to Python Programming
Mount St. Mary’s University (Dept. of Math. and C.S.), 2019. — 263 p.
This book started out as about 30 pages of notes for students in my introductory programming class at Mount St. Mary’s University. Most of these students have no prior programming experience, and that has affected my approach. I leave out a lot of technical details and sometimes I oversimplify things. Some of these details are filled in later in the book, though other details are never filled in. But this book is not designed to cover everything, and I recommend reading other books and the Python documentation to fill in the gaps.
The style of programming in this book is geared towards the kinds of programming things I like to do—short programs, often of a mathematical nature, small utilities to make my life easier, and small computer games. In fact, the things I cover in the book are the things that I have found most useful or interesting in my programming experience, and this book serves partly to document those things for myself. This book is not designed as a thorough preparation for a career in software engineering. Interested readers should progress from this book to a book that has more on computer science and the design and organization of large programs. Though this book was designed to be used in an introductory programming course, it is also useful for those with prior programming experience looking to learn Python. If you are one of those people, you should be able to breeze through the first several chapters. You should find Part II to be a concise, but not superficial, treatment on GUI programming. Part III contains information on the features of Python that allow you to accomplish big things with surprisingly little code.
Basics
Getting Started.
For loops.
Numbers.
If statements.
Miscellaneous Topics I.
Strings.
Lists.
More with Lists.
While loops.
Miscellaneous Topics II.
Dictionaries.
Text Files.
Functions.
Object-Oriented Programming.
Graphics
GUI Programming with Tkinter.
GUI Programming II.
GUI Programming III.
Further Graphical Programming.
Intermediate Topics
Miscellaneous topics III.
Useful modules.
Regular expressions.
Math.
Working with functions.
The itertools and collections modules.
Exceptions.
Bibliography.
Index.
Last updated: August 19, 2019.
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