McGraw-Hill Education TAB, 2006. — 302 p. — ASIN B001PGX028.
Electronic Games for the Evil Genius offers 21 science projects that teach readers the fundamentals of electronics and circuitry, and how to read schematics, solder, use tools, and construct circuits— while they have fun building their own electronic games.
Projects include roulette and slot machines, racquetball, alien attack, lie detector, mood meter, quiz master, and memory games Market includes electronic enthusiasts, students, gamers, and electronics teachers